EuroLeague Fantasy Challenge has 2 game modes:

  • Classic mode (all versus all): you have 100 credits to choose 10 players and 1 head coach and challenge other users. Fantasy teams have non-exclusive rosters, meaning that each Turkish Airlines EuroLeague player can belong to multiple fantasy coaches. Read Rules
  • Draft mode (auction): make an auction with your friends and create your own fantasy team to manage during the season. Fantasy teams have exclusive rosters, meaning that each Turkish Airlines EuroLeague player can belong only to one team in the league. Read Rules

Here are the official rules of EuroLeague Fantasy Challenge for both game modes.


With your EuroLeague Fantasy Challenge account you can create up to 3 fantasy teams (2 teams at the beginning of the Regular Season + 1 team for the “Mid-Season” league). Each fantasy team has 100 credits to purchase 11 players

  • 2 Centers
  • 4 Forwards
  • 4 Guards
  • 1 Head Coach

Each fantasy team can insert up to 3 players from the same Turkish Airlines EuroLeague team (6 players from the same team in the Playoffs phase).

Each player has a credit value that changes over the course of the season based on actual performance.

The starting five can be arranged according to the following game formations (guards-forwards-centers):
2-2-1, 1-2-2, 2-1-2, 1-3-1, 3-1-1.


  • The fantasy teams created once the championship has begun obtain an entry score (equal to the average points of the EuroLeague Fantasy Challenge teams), which is assigned at the end of the Matchday.
  • Credit budget: 100cr + 0.3cr for each Matchday played before registering (Ex.Registration on the 7th Matchday: budget of 101,8cr (100 + 0,3 x 6 Matchdays)
  • Team creation with a Matchday in progress: it is possible to select only players who have yet to play their game or who have not played in the games already played. The chosen players will in no way influence the score attributed on that specific EuroLeague Fantasy Challenge Matchday that will be equal to the average entry score.

Each Matchday (M) is divided into Game Turns (T1, T2, T3, etc.), which are the blocks of games played on a given day of the championship.

Ex: T1 are all Tuesday games, T2 all Wednesday games


In the space between 2 turns it is possible to:

  • Make field-bench subs and change the Captain, but only if the new player chosen has not yet taken the field.
  • Change the team formation


  • The player that is moved from the field to the bench halves his score (players that are placed on the bench get 50% of their scores)
  • Before the beginning of each Turn you can reset all the substitutions made by clicking the appropriate button


  • Edit your team every Matchday in order to have a team of 11 players that are distributed over the different turns and, before the beginning of the Matchday, always line up the players who take the field in turn 1 (T1): you can then replace them after the turn finished if you are not satisfied.
  • Ex. It is the first day of the Turkish Airlines EuroLeague. It is played over 2 Rounds (T1, T2). On Tuesday (T1) Team 1 plays against Team 2. You should choose to start a center belonging to Team 1 or Team 2. For the choice of the second center, you should choose one who plays in T2, thus guaranteeing the possibility of replacing the first one, if he does not get a good score.


Between the end of each Matchday and the beginning of the next one, the trade market opens.

During this time, you can sell up to 3 players of your fantasy team and buy new ones to improve your roster (the number of trades per Matchday is unlimited in the Playoffs phase).

NOTE: also the Coach can be traded between each Matchday. Trading the coach does not count in the limit of 3 trades per Matchday (therefore every fantasy team can trade up to 3 players + the coach).

The fantasy game is divided into two phases:

  • Regular Season
  • Playoffs + Final Four

At the end of the Regular Season, the game will restart from zero.

Users will need to recreate their teams in order to participate in the Playoffs + Final Four phase, which will present a dedicated ranking.


  • If the games are moved to a time in which the previous Matchday has already ended and the upcoming Matchday has not started yet, then they are considered valid for the game.
  • If the games are moved to a time when the previous Matchday has not ended yet or the next Matchday has already started, then at the end of the first game turn (T1) the players of the teams involved (including coaches, injured and disqualified players) will get their Average Score (i.e. the average score obtained up to that point of the season).


In case of special events (postponement of many games or a whole Matchday), the organization reserves the right to make any decision, which will be promptly communicated through apps, news and social channels.

The score of each player takes into consideration the personal performance (regular time plus overtimes) and the result of his team.

It is calculated as the sum of the following statistical actions:

Calculation of Dunkest EUROLEAGUE players points
Point scored+1
Steal / Turnover+1-1
Blocked shots performed / suffered+1-1
Foul drawn / committed+1-1
Missed shot-1
Missed free throw-1
Team Win Bonus+10% of fantasy score that round

The score of the coach is calculated as the sum of the following actions:

Calculation of Dunkest EUROLEAGUE coach points
Team win by 1-10 points, or in overtime+10
Team win by 11-20 points+20
Team win by 20+ points+25
Team loss by 1-10 points, or in overtime-5
Team loss by 11-20 points-10
Team loss by 20+ points-20


Even in the event of dismissal, absence or disqualification of the coach, he will get his score anyway.

The credit value assigned to each player increases or decreases after each Matchday. This variation is called EuroLeague Fantasy Challenge capital gain (or capital loss) and is calculated based on two factors:

  • The score obtained
  • The starting value: with the same score, a player with a low starting value will obtain a greater capital gain than a player with a high value

This variation will increase or decrease your credit budget thus modifying your purchasing power.

Ex. My fantasy team has 100 credits. My player Nick Calathes,whose value is 20.5cr, gets a very high score and his value increases by +1,5cr, reaching 22cr. The value of my team then goes from 100 to 101,5cr increasing my purchasing power because, if I sell the player, I will be able to replace him with a 22cr player (and no more 20.5cr).


  • Top players injuries: if a player with a high price is injured, for every game that he does not play he will lose value and therefore can be purchased upon his return for a much lower price.
  • Substitutes of injured players: if a player with a high price gets injured, he will be replaced by a mid-range player, who - for a reduced price - can guarantee good stats
  • Surprises of the year: this is the field of great fantasy basketball scouts, who need to discover underestimated talents that during the year will score high (and therefore will increase in capital gains).

Each EuroLeague Fantasy Challenge team is automatically registered in four leagues:

  • General league: includes all the fantasy teams registered in EuroLeague Fantasy Challenge.
  • Favorite Team league: includes all the EuroLeague Fantasy Challenge teams that have chosen the same favorite basketball team.
  • Country league: includes all the teams belonging to the same nation
  • Mid-season league: it is activated in the middle of the season and includes all the teams created from that moment on.

In addition to these main leagues, you can join and/or create other leagues:

  • Private leagues: generally between friends, accessible only by an invitation code
  • Public leagues: open to anyone

These leagues can be of two types:


Participating teams are ranked based on the scores achieved on the different Matchdays.


Users challenge each other every Matchday in a 1-on-1 game, according to a pre-established schedule that is generated 1h before the start of the starting Matchday.

The outcome of the match corresponds to the total points scored by the fantasy teams. Example:

  • Team A 200pts – Team B 180pts: Team A has more points and thus wins the match;
  • Team A 180pts – Team B 200pts: Team B has more points and thus wins the match;
  • Team A 200pts – Team B 200pts: the teams scored a tie, thus to declare the winner for the match the following criteria will be adopted: as the first criterion the highest score in the general ranking (the game is won by the team that has more points in the general ranking), as the second criterion the highest value of the starting five (the match is won by the team that has the starting five that has scored more points), as the third criterion the registration date (the match is won by the team that has been registered first).

Team ranking will reflect the record of wins-losses of each team. In case of a tie, the team with the highest score in the general ranking will win (as a second criterion, the team to win is the one that was registered first).

The Head-to-Head league can be composed by a maximum of 18 teams, keeping in mind that:

  • If in a Head-to-Head league there are less than 18 teams, the matches will loop until the last matchday of the league
  • If the league includes an odd number of teams, a default team will be created automatically called “EuroLeague Fantasy Challenge Team” to which each day a score will be assigned equal to the average of points scored by all the teams registered in EuroLeague Fantasy Challenge in the matchday in progress
  • Differently from a General Ranking league, it is not possible to add new participants when the league has started

Note: at the end of the Regular Season and at the start of the Playoffs, all the leagues must be recreated. However, it will be possible to view the league ranking of the Regular Season by selecting said item in the specific menu.

1st Place in Regular Season

  • Winner and friend will be the Euroleague's VIP guests at the 2023 Final Four - Flights, four hotel nights and VIP tickets. (if fan attendance is confirmed)
  • EuroLeague official Spalding basketball
  • A voucher for 1,000 EUR to spend on Turkish Airlines airfare
  • 3x EuroLeague Jersey of winner’s choice
  • EuroLeague TV Subscription for 2022-23 Season

2nd Place in Regular Season

  • EuroLeague TV Subscription for 2022-23 Season
  • 2x EuroLeague Jersey of winner’s choice
  • EuroLeague official Spalding basketball
  • A voucher for 800 EUR to spend on Turkish Airlines airfare

3rd Place in Regular Season

  • 1x EuroLeague Jersey of winner’s choice
  • EuroLeague official Spalding basketball
  • EuroLeague TV Subscription for 2022-23 Season
  • A voucher for 600 EUR to spend on Turkish Airlines airfare

4th Place in Regular Season

  • EuroLeague TV Subscription for 2022-23 Season
  • 1x EuroLeague Jersey of winner’s choice
  • A voucher for 400 EUR to spend on Turkish Airlines airfare

5th Place in Regular Season

  • EuroLeague TV Subscription for 2022-23 Season
  • 1x EuroLeague Jersey of winner’s choice

Matchday Winners (34 Regular Season Matchdays)

  • EuroLeague TV Subscription for 2022-23 Season

1st Place in Special Mid-Season League

  • 1x EuroLeague Jersey of winner’s choice
  • EuroLeague TV Subscription for 2022-23 Season

1st Place in PlayOffs and Final Four

  • 2x EuroLeague Jersey of winner’s choice
  • EuroLeague official Spalding basketball
  • EuroLeague TV Subscription for 2022-23 Season


The Draft Mode allows for the creation of a Private League with exclusive rosters, where each Turkish Airlines EuroLeague player (ex: Mirotic) can simultaneously belong to only one team.

The selection of Turkish Airlines EuroLeague players for each team should be decided by the participants (eg: an auction around a table, a call via Zoom, etc). At the end of the selection, one Draft Commissioner (the one who created the League) manually enters the players in each roster.

The Draft Mode is the same as the Classic Mode, except for the following points:

  • the registered team does not participate in the Classic Mode
  • rosters are exclusive: each Turkish Airlines EuroLeague player can only be chosen by one team
  • trades can be opened and closed by the Commissioner only in the windows provided by the Dunkest schedule, which remains identical to the Classic Mode
  • there is no head coach
  • the values of players do not change based on their performances

During the creation of the League, the Commissioner shall set the following parameters:

  • League name
  • Player selection mode: with or without credits
  • Budget: available to each user to buy free agent or propose trades to other teams (it can also be 0). If the credit mode was chosen, it is necessary to establish a budget for the auction
  • Competition mode: classic ranking or Head-to-Head (H2H) mode

After all participants have joined and the League has started, it will be possible to set the following, additional parameters:

  • Starting Matchday: The Commissioner can choose whether to start the League the upcoming Matchday, or on a different Matchday;
  • Trades deadlines: the Commissioner can choose whether to let the trades open automatically between one EuroLeague Fantasy Challenge Matchday and another, or maintain direct control and decide independently when to open and when to close the trades (always within the time window established by the EuroLeague Fantasy Challenge schedule and NEVER with a matchday in progress).


By choosing this mode, the Commissioner assigns a credit budget that each participant in the Draft will have to use to create each roster (through an auction). The remaining credits may be used afterwards during the trades openings.

Example: it is decided to start with 300 credits each. Each league participant calls a player of his choice, for whom he will automatically offer 1 credit. The other participants can decide to raise, always being careful not to use all their available credits before completing the roster.


By choosing this mode, the league decides that the assignment of players will be carried out without the use of credits. Also in this case, the specific modes must be defined offline by the users. However, the Commissioner will have to assign a budget in credits for the post draft (which can also be equal to 0), to be used to buy Free Agent or offer trades to other participants.

Example: the order of call among the various participants in the League is decided through a random draw. Since there are no credits, the chosen Turkish Airlines EuroLeague player is automatically acquired in the roster of the team that called him. After each round, the call starts again in the opposite order with respect to the previous one, thus restarting from the last (snake mode). This procedure is repeated until all the rosters are completed.

Free Agents are players who do not belong to any team participating in the League and can be acquired during the trades time window according to the following procedure:

How to acquire a free agent:

  • Select within your roster a player you wish to waive and among the Free Agents choose a player of the same position of the released player.
  • If you have enough budget, decide how many credits to offer
  • After confirming the offer, the offer will appear in the "Offer list" below the "Team" page and can be changed at any time.
  • 3 hours before the Trades close, the participant who offered the highest bid will automatically see the new player appear in the roster in the same position as the one substituted. The traded player will be placed in the free agent list and therefore will be available starting from the next trades time window. In the event of a tie, the auction is won by the player ranking the lowest in the League ranking.
  • When the trade fails, the credits offered are credited back and the waived player will remain on the team.

It is also possible to offer a trade with a player belonging to another League participant.

The rules are the same as for the Free Agent trades, with the difference that it will not be necessary to wait until the end of the market time window to make the trade. The participant may decide at any time whether to accept or reject the offer received.